Iribe stated at Web Summit 2014 in Dublin Tuesday that it’s still “months, not years away, but many months” from consumer use.
That might sound promising, but don’t get your hopes up just yet. As Reddit users have pointed out, Oculus VR representatives have apparently been using the “months, not years” line for a while now, since at least June 2013.
That doesn’t mean Oculus VR isn’t making progress with the headset, of course, but it might be wise to take the vague “months” time-frame with a grain of salt. It’s telling that Iribe declined to provide a more specific time frame at the conference, but he did say that the latest Crescent Bay prototype was almost ready for consumer use. And to its credit, Oculus VR seems be taking its time for a reason.
“We’re a little worried about bigger companies putting out products that aren’t ready,” Iribe said. “Disorientation and motion sickness is the elephant in the room. We’re encouraging big companies not to put out a product before it’s ready.”
The big challenge for Oculus VR is finding a good input device, which is what a mouse is to a computer. As of yet, that puzzled hasn’t been solved, though it’s clear that the startup is making big moves to find an effective controlling method.
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